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R-grade dyes

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R-grade dyes Empty R-grade dyes

Post by Admin Wed Nov 30, 2011 10:11 am

R-grade dyes

After awakening, a character can use R grade dyes. Regardless of class restrictions, all R-type of dye can be used freely.

There are three classification of R-dye, six types, and five grades.
10 dyes are required to make 1 tattoo.


Three categories

Giants dye: enhance a quality, along with another lower value

Ancient dye: enhance a quality, along with another lower value, and additional special resistance

Legend dye: enhance a quality, along with another lower value, and additional special resistance, less quantitative reduction

Not even the most advanced dye to reduce the quality of legend, and an improved two qualities


Five levels
The top three dyes are divided Lv1 ~ Lv5 level

Six types
STR, DEX, CON, INT, WIT, MEN

Merchant

In the dye shop players will see a new "mystery of the dye merchant"
There are six dyes can be purchased (in accordance with the Type of classification). The dye you get is completely random like clicking on the wonderous cubic. Each try costs 1 million adena.

Since stats have been modified in GoD, the effect of a +5 tattoo is not as strong as it is pre-GoD.

Dyes from Forts
Some dyes can be obtained from fort and are not random like from the merchant

+5/-2 dyes cost 1600 KE, 130,000 fame, 9 mil adena
+5/-1 dyes cost 8400 KE, 670,000 fame, 46 mil adena

Detailed dyes list: http://www.terragamers.net/wiki/index.php?title=Dyes#Dye_list

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